Have you ever longed for the perfect zombie game? Many of us have, and Valve has done the best job thus far. Left 4 Dead is the latest IP from the well-respected developer/publisher, and it is one of the greatest multiplayer experiences to date. The company has made zombie-killing a truly fun and thrilling process again with this outstanding shooter.
Left 4 Dead doesn’t disappoint in the presentation value. With gorgeous scenery taking place all at night, one feels as if they really are in the game. In levels that have a larger emphasis on vegetation and foliage, the trees and other green plants look extremely life-like, even as you transition to an entirely different area, such as a factory. Left 4 Dead has so many environments that it is clear the developers spent time working on their graphics. If they had not done everything in their power, the game would look stretched and random. You often travel from one environment to a completely different one, which requires a great deal of graphical power and accent.
The four characters in the game are easy to distinguish, too. Valve picked four different designs that were easy to differentiate, which is greatly needed in a game such as this. With dozens of zombies rushing at you from all sides, it’s comforting to know where and who your teammates are. Although there are no cut-scenes in the game, the characters’ facial expressions and body movements are expertly performed. Just the fact that Valve spent the time to add in the minute details shows their extreme amounts of effort and care for the game. The weapons, additionally, look absolutely fantastic. I simply cannot stress the amount of detail in this game.
My only problem that I have with the graphics is when the survivors are in the safe room. Everything looks great; except for the writing on the wall. Yes, the humorous written notes and scratches on the wall provide the player with a little laughter in between levels, but they can be hard to see occasionally. And when you move closer to the wall to get a better glimpse, the words become even more pixilated and blurry, and it’s quite disappointing, due to the fact that sometimes I actually could not read some of the smaller-sized words and statements.
The voice acting in the game is what gives the characters life. Due to the absence of cut-scenes, all lines are spoken during combat. The voices for all four survivors are done completely perfectly, in a hilarious yet realistic manner. The script is absolutely brilliant, as the four characters’ lines and words all fit the situation nicely, and give the characters an unforgettable personality.
The story in Left 4 Dead is by far the game’s weakest attribute. The opening cinema reveals that the game’s first campaign (there are four total) takes place approximately two weeks after the zombie outbreak. However, there is literally no explanation as to how or why everyone is turning into the undead, or how the survivors met each other, or, for that matter, how there are infinite piles of ammunition and weapons. Now, I realize that all this was done, for the most part, on purpose. The game’s focus is not at all on story or plot, but rather on gameplay. Although it really would have been great of Valve to do a little bit of explaining on their part.
Left 4 Dead’s four campaigns take place in completely different areas, and there is literally no transition between them. The survivors are rescued at the end of every campaign 7.62×39 ammo for sale, only to find themselves in need of help once more, somewhere else. I understand this was intentional, but this just seems a little lazy on Valve’s part.
The actually story for all four campaigns consist of you getting your ass to each safe zone. Every campaign has five levels, with a safe house at the end of each level, excluding the fifth level in which you’re rescued. The four survivors must shoot and maul their way through hordes of zombies until they get to the end of their journey and are safe. It’s an incredibly weak plot, but it works for this type of game.
“Gameplay” is the most crucial part to any game. It’s what the developers set out to accomplish, and gameplay is what their end result was. It’s the controls, how you play the game, and all the features that are a part of it.
Left 4 Dead is, as you should know, a shooter. A first-person shooter, to be more precise. The objective of the game is to shoot your way through hundreds of zombies, and finding the right path to proceed down. You can accomplish this by using a total of six weapons. Unfortunately, the weapons used in the game are extremely generic guns with no outstanding features, and you will certainly be bored and disappointed by the selection. The game first offers you a shotgun, submachine gun, and a handgun. Yes, that really is it. The shotgun is great for blowing away bundles of zombies as they run towards you, or for picking up a quick straggler behind you. The submachine gun can be used for all situations and is an all-around strong gun. The handguns, you must know, have an unlimited
amount of ammo. They never run out. In fact, if you ever find another one of them you can dual wield the pistols (also with unlimited ammunition). While this is quite convenient, it makes the game rather easy when you run out of ammunition for larger weapons, it does feel very cheap at some points in the game. There are also “upgraded” weapons that one will find towards the end of certain levels, or near the end of campaigns. These include the auto shotgun, assault rifle, and the hunting rifle. All three of thes